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How to play

The goal

First player to reach the target score (200 by default) wins. Points come from the unique numbers you collect each round.

Your turn

Hit to flip the next card. Stay to bank everything you've collected this round.

Flip a number you already have and you bust — you score zero for the round.

777
MULTIPLIER×2
Freeze

Scoring

Add your number cards, then apply modifier cards: x2 doubles your number total first, then bonuses (+2 to +10) are added.

Collect 7 unique numbers and you shout FLIPPY FLIP — you bank your score with a +15 bonus and finish the round, while everyone else keeps playing.

Action cards

Freeze — force any active player to stay and bank immediately.

Flip Three — a chosen player must flip three cards in a row. Your turn then ends and play moves left.

Second Chance — kept face up; it cancels your next duplicate instead of busting.

Rounds

A round ends only once every player has stayed, busted or hit FLIPPY FLIP — a single bust or Flippy Flip never stops the round for anyone else.

Crossing the target score doesn't end the game mid-round. Once the round is done, the highest total at or above the target wins; an exact tie at the top plays a tiebreaker round.

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