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How to play

The goal

Standard games play to 200 points with 2–8 players. First player to reach it wins. Points come from the unique numbers you collect each round.

Your turn

One choice per turn: Hit to flip exactly one card, or Stay to bank everything you've collected this round.

After your card resolves your turn is over and play moves left — you'll choose again next time around.

Flip a number you already have and you bust — you score zero for the round.

77
2Multiplier
Freeze

Scoring

Add your number cards, then apply modifier cards: x2 doubles your number total first, then bonuses (+2 to +10) are added.

Collect 7 unique numbers and you shout FLIPPY FLIP — you bank your score with a +15 bonus and finish the round, while everyone else keeps playing.

Action cards

Freeze — force any active player to stay and bank immediately.

Flip Three — a chosen player must flip three cards in a row. Your turn then ends and play moves left.

Second Chance — kept face up; it cancels your next duplicate instead of busting.

Rounds

A round ends only once every player has stayed, busted or hit FLIPPY FLIP — a single bust or Flippy Flip never stops the round for anyone else.

The 94-card deck keeps going between rounds — used cards stay out until the whole deck has been played, then it's reshuffled. Watch what comes out: there's no game log or history.

Crossing the target score doesn't end the game mid-round. Once the round is done, the highest total at or above the target wins; an exact tie at the top plays a tiebreaker round.

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